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- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Amiga programmers in deep shit...
- Date: 3 Jan 1996 10:04:53 +0100
- Organization: dis-
- Message-ID: <4cdgrl$gek@serpens.rhein.de>
- References: <4bsgo0$3sg@bagan.srce.hr> <4c76qg$l7b@maureen.teleport.com> <4c8pb6$91p@serpens.rhein.de> <4c9qu8$v0@maureen.teleport.com> <4carpi$7c2@serpens.rhein.de> <4ccpsd$d8f@maureen.teleport.com>
- NNTP-Posting-Host: serpens.rhein.de
-
- sschaem@teleport.com (Stephan Schaem) writes:
-
- > Should the race game stop a second or so to load the new music?
-
- It will stop anyway if you ever account a single bit error while
- reading from floppy.
-
- Anyway, it won't stop.
-
- > oh, yea, I know your answer... Get an extra meg of memory.
-
- No, that's c0d3rz mentality "Hell, I either poke the hardware
- or need another meg of memory". Of course when everyone _has_
- this extra meg of memory it would suddenly require another 10MB
- _and_ a RISC CPU.
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-